![]() It starts with a radius of 4.6 and can reach up to 14 yards at 28 CE.New skill Desecrate allows us to create bodies as CE targets wherever needed.Has synergies across all 3 skill trees (Desecrate, Revive and Amplify Damage).Has a 3-5% damage of corpse health, which adds a little bit more damage.Both increase in damage at the same ratio, and its possible to break immunities to them with necromancer alone CE has 2 components of damage, physical and fire.So what makes the Corpse explosion (henceforth referred to as CE) so unique? In many aspects, CE is similar to the popular Mind Blast Assassin. Infinity RW on merc provides a great boost to the build, allowing to easily break almost all fire immunes when coupled with Lower Resist. It will probably not perform well at lower levels, and should be respecced at around level 80+. This build is heavily dependent on gear and is quite expensive. ![]() If you want to see the entire screen of monsters suddenly fall to the ground without a hint of what happened aside from a small pool of blood exploding in the center, then you will love this build. T3 Map River of Blood run - (character sheet and equipment showcase at the end)īefore we begin, I'd like to thank all the Project Diablo 2 devs for the hard work and dedication put into the mod! You guys rock! BASICS It is however lacking strong single target damage (which is somehow offset by Revives) and the gear chosen reaches to about 150 MF only. The build can comfortably clear any endgame farming spots. I believe it is a great skill when built around correctly with an unorthodox synergy, that make this even more entertaining to play. While somewhat useful skill in original game and (from what I heard) making a pretty good build in Path of Diablo mod, it has not gained much popularity in Project Diablo 2 community, mainly because on paper, it looks very weak in terms of damage. I have always been a fan of the Corpse explosion in Diablo 2.
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